A 'Starcraft' showdown between humans and AI itself will be interesting.
If you're going to create a competitive game and it's going to be popular, you have to have an esports ecosystem around the game.
I want to thank all of the talented and hardworking people at Blizzard for their dedication, creativity and passion. It has been a privilege to lead this team.
As our players have become more experienced playing 'World of Warcraft' over many years, they have become much better and much faster at consuming content.
Activision and Blizzard both believe that we're in an expanding market where we can reach more people across multiple platforms, geographies and age groups. Both of our companies are positioned very well to take advantage of those trends to keep lowering the barriers to get more people into gaming.
I think people are interested in watching what they know and what they care about, so as you have more people where gaming is a huge part of their life, they want to see what the top players in the world are able to do.
We want gaming and e-sports to be something that is welcoming and appropriate for everybody who wants to come and watch.
Sacrificing high quality for speed, it just isn't worth it.
I think if you're a small studio, you're living or dying by the success of the next project, it takes a lot of superhuman effort - or at least it did for us.
When you look at how players experienced 'Diablo' I and II, there was a great desire to meet up and trade items for real money outside of the game. There's no real way to provide a secure and safe environment for doing that outside of the game. It really has to be integrated within the game.
If we were to choose to do something on a console, the merger with Activision is going to be extremely helpful.
We love BlizzCon. It's great. It's our favorite thing to do. But first and foremost, we're a game company, and we have to make sure we deliver good quality games for our players.