Michael Morhaime
Michael Morhaime

A 'Starcraft' showdown between humans and AI itself will be interesting.

Michael Morhaime
Michael Morhaime

If you're going to create a competitive game and it's going to be popular, you have to have an esports ecosystem around the game.

Michael Morhaime
Michael Morhaime

If we can help to make the interactions between folks online safer and more friendly, that would make it all more fun and more gratifying for everyone.

Michael Morhaime
Michael Morhaime

I want to thank all of the talented and hardworking people at Blizzard for their dedication, creativity and passion. It has been a privilege to lead this team.

Michael Morhaime
Michael Morhaime

As our players have become more experienced playing 'World of Warcraft' over many years, they have become much better and much faster at consuming content.

Michael Morhaime
Michael Morhaime

Activision and Blizzard both believe that we're in an expanding market where we can reach more people across multiple platforms, geographies and age groups. Both of our companies are positioned very well to take advantage of those trends to keep lowering the barriers to get more people into gaming.

Michael Morhaime
Michael Morhaime

I think people are interested in watching what they know and what they care about, so as you have more people where gaming is a huge part of their life, they want to see what the top players in the world are able to do.

Michael Morhaime
Michael Morhaime

I am surprised by the level of toxicity sometimes that exists online, especially where people can say things anonymously.

Michael Morhaime
Michael Morhaime

We want gaming and e-sports to be something that is welcoming and appropriate for everybody who wants to come and watch.

Michael Morhaime
Michael Morhaime

'Diablo 3' was never really designed to be an eSport, and not every game necessarily needs to be an eSport.

Michael Morhaime
Michael Morhaime

I had no idea you could get an Emmy for creating a computer game.

Michael Morhaime
Michael Morhaime

Sacrificing high quality for speed, it just isn't worth it.

Michael Morhaime
Michael Morhaime

Blizzard has definitely evolved around crunch. In our early days, we crunched crazy hours to get the games done.

Michael Morhaime
Michael Morhaime

I think if you're a small studio, you're living or dying by the success of the next project, it takes a lot of superhuman effort - or at least it did for us.

Michael Morhaime
Michael Morhaime

We're always trying to improve and to make our games better.

Michael Morhaime
Michael Morhaime

When you look at how players experienced 'Diablo' I and II, there was a great desire to meet up and trade items for real money outside of the game. There's no real way to provide a secure and safe environment for doing that outside of the game. It really has to be integrated within the game.

Michael Morhaime
Michael Morhaime

Activision has their own games. Blizzard has our own games. We're not going to go in and fire their people and they aren't going to come in and fire any of ours.

Michael Morhaime
Michael Morhaime

If we were to choose to do something on a console, the merger with Activision is going to be extremely helpful.

Michael Morhaime
Michael Morhaime

'World of Warcraft' was not always a smooth situation. People who played 'World of Warcraft' during the first year can attest to that.

Michael Morhaime
Michael Morhaime

We love BlizzCon. It's great. It's our favorite thing to do. But first and foremost, we're a game company, and we have to make sure we deliver good quality games for our players.