I was mugged when I was 12. I had a portable radio, and I ran into this building and these two guys came in and hit me, busted me up and took the radio. After that I was very paranoid and I started taking kung fu and karate. But I didn't want to fight.
Just the idea to have everything you need essentially stored in one piece of portable technology is very exciting.
We're really lucky because we have a portable studio, which enables us to work wherever we like. There is some extra work involved in setting everything up, but you can find a lot of magic and inspiration in being free to go somewhere completely different.
We're going to create a portable handheld environment, and you should expect the same things you've always expected from Playstation - a great quality product, versatility, great value to the consumer.
Working 90 hours a week is easily racked up when you're self-employed and rely on portable tech to do your work; your train journeys, toilet breaks, leisurely walks, bedtime, can all become 'working hours'. Reclaim them.
Second, we're spending a huge amount of money on technology so that everyone can check out laptops and portable phones. We're spending more money to write our existing information into databases or onto CD-ROM.
I had a portable 8-track player under all my ramps, cranking one of my four 8-tracks - Cars/'Candy-O,' Ramones/'Road To Ruin,' Cheap Trick/'Heaven Tonight' and the first Devo record. I don't remember skating without music.
Wildly successful sites such as Flickr, Twitter and Facebook offer genuinely portable social experiences, on and off the desktop. You don't even have to go to Facebook or Twitter to experience Facebook and Twitter content or to share third-party web content with your Twitter and Facebook friends.
Performance matters because games are built on great performance, but form factor and energy efficiency matter incredibly because they want to build something that's portable and transformable.