We want the consumer who has bought into the Nintendo Switch platform. When there's a great third party experience, we want them to jump in immediately.
In particular, in the Americas that I have responsibility for, 'Zelda' is a franchise that is very well developed.
My favourite game is 'The Legend of Zelda: Link to the Past.'
The fact that the Nintendo 3DS business is backwards compatible incentivizes us to get as many new consumers into the core DS platform as possible.
Nintendo prides itself in being a technology-driven, mass-market, entertainment company.
For Nintendo Switch, it really is about a big-game experience.
We want the technology in our devices to enable a social experience.
We constantly push the edge on technology. But for us, technology needs to be fun.
During my tenure with Nintendo, we've pushed back development a number of times on key games - in the end, it's always worth it - because our focus on quality is so strong.
We do think deeply about the sequencing of our games, but having said that, Nintendo is well-known that if a game isn't ready, we will push out the development in order to make sure that it is as strong as possible when the game launches.
Ours is a company that doesn't do annualized software, and so when we create a 'Zelda' game, when we create a 'Smash Bros.' game, or a 'Pokemon' experience comes on the platform, it needs to be exceptionally compelling because we plan on selling it for a very long time.
In the end, what developers want is a healthy ecosystem to create content and launch it into.