Reggie Fils-Aime
Reggie Fils-Aime

We want the consumer who has bought into the Nintendo Switch platform. When there's a great third party experience, we want them to jump in immediately.

Reggie Fils-Aime
Reggie Fils-Aime

In particular, in the Americas that I have responsibility for, 'Zelda' is a franchise that is very well developed.

Reggie Fils-Aime
Reggie Fils-Aime

I grew up playing the Super Nintendo.

Reggie Fils-Aime
Reggie Fils-Aime

My favourite game is 'The Legend of Zelda: Link to the Past.'

Reggie Fils-Aime
Reggie Fils-Aime

I'm passionate about what I do.

Reggie Fils-Aime
Reggie Fils-Aime

The fact that the Nintendo 3DS business is backwards compatible incentivizes us to get as many new consumers into the core DS platform as possible.

Reggie Fils-Aime
Reggie Fils-Aime

Nintendo prides itself in being a technology-driven, mass-market, entertainment company.

Reggie Fils-Aime
Reggie Fils-Aime

For Nintendo Switch, it really is about a big-game experience.

Reggie Fils-Aime
Reggie Fils-Aime

We want the technology in our devices to enable a social experience.

Reggie Fils-Aime
Reggie Fils-Aime

We constantly push the edge on technology. But for us, technology needs to be fun.

Reggie Fils-Aime
Reggie Fils-Aime

You need to run the company on an even keel, and you need to be thinking about the company long-term and how to drive your next innovation.

Reggie Fils-Aime
Reggie Fils-Aime

You don't own a 3DS? What's wrong with you?

Reggie Fils-Aime
Reggie Fils-Aime

During my tenure with Nintendo, we've pushed back development a number of times on key games - in the end, it's always worth it - because our focus on quality is so strong.

Reggie Fils-Aime
Reggie Fils-Aime

We do think deeply about the sequencing of our games, but having said that, Nintendo is well-known that if a game isn't ready, we will push out the development in order to make sure that it is as strong as possible when the game launches.

Reggie Fils-Aime
Reggie Fils-Aime

Ours is a company that doesn't do annualized software, and so when we create a 'Zelda' game, when we create a 'Smash Bros.' game, or a 'Pokemon' experience comes on the platform, it needs to be exceptionally compelling because we plan on selling it for a very long time.

Reggie Fils-Aime
Reggie Fils-Aime

Nintendo, as a company, prides itself on doing things differently.

Reggie Fils-Aime
Reggie Fils-Aime

In the end, what developers want is a healthy ecosystem to create content and launch it into.

Reggie Fils-Aime
Reggie Fils-Aime

Our goal is that everything we do blows people away.

Reggie Fils-Aime
Reggie Fils-Aime

I love 'Spirit Tracks' - I'm a 'Zelda' fan all my life.

Reggie Fils-Aime
Reggie Fils-Aime

I still really like 'WarioWare.' It's a great quick hit, especially for air flights.