Michael Morhaime
Michael Morhaime

'Lost Vikings' and 'Rock 'n' Roll Racing' were pretty critical games to us. We got some acclaim as a result, some video gaming awards. Those are the games that impressed Davidson and Associates and led to the merger talks.

Michael Morhaime
Michael Morhaime

To break the mold, sometimes you have to start over.

Michael Morhaime
Michael Morhaime

When we started Blizzard, we just wanted to make great games. What we realized is that the games we create are really just a framework for communities and human interaction.

Michael Morhaime
Michael Morhaime

There's no such thing as 'next time we'll do it better.' Do it better this time.

Michael Morhaime
Michael Morhaime

When we were making games in the early '90s for the Super Nintendo and the Sega Genesis, popular games didn't have any real story.

Michael Morhaime
Michael Morhaime

The development of gaming in Asia usually serves as the marker for how their company predicts the development of gaming will go globally.

Michael Morhaime
Michael Morhaime

'Starcraft' is a fairly strategic game with depth.

Michael Morhaime
Michael Morhaime

Asia is the founding land of competitive gaming.

Michael Morhaime
Michael Morhaime

One of the design goals for 'Starcraft 2' was to factor in better features that would make a better viewing experience for e-sports.

Michael Morhaime
Michael Morhaime

Live streaming has been huge in eSports.

Michael Morhaime
Michael Morhaime

There is definitely a trend of broadening the idea of who a gamer is.

Michael Morhaime
Michael Morhaime

I'd been with Blizzard for almost 28 years when I stepped down.

Michael Morhaime
Michael Morhaime

Focus is so important when you're making games.

Michael Morhaime
Michael Morhaime

There's the saying that perfect is the enemy of great, because if you strive for perfection you'll maybe never ship. There's a point that's good enough. But I do think that there's so much competition out there that if you don't hit the quality bar, the product will just fail.

Michael Morhaime
Michael Morhaime

One of the things I think has been important for Blizzard is maintaining the direct relationship with our players. Having a platform that we owned and controlled was important for that strategy, and also to not be dependent on other publishers.

Michael Morhaime
Michael Morhaime

With a very small team you can create compelling content and reach a large audience.

Michael Morhaime
Michael Morhaime

Our first console game was 'RPM Racing.' We started and released that project in that same year we founded the company, 1991.

Michael Morhaime
Michael Morhaime

I have a great time playing 'Overwatch.'

Michael Morhaime
Michael Morhaime

Our original mission and values consisted of four simple words that formed our foundation: 'We make great games.' We crafted that statement before we had even released our first game, but we were committed to living up to it.

Michael Morhaime
Michael Morhaime

When we look back, what we often find that's most lasting and meaningful from our experiences in games are the relationships we create and foster.