'Lost Vikings' and 'Rock 'n' Roll Racing' were pretty critical games to us. We got some acclaim as a result, some video gaming awards. Those are the games that impressed Davidson and Associates and led to the merger talks.
When we started Blizzard, we just wanted to make great games. What we realized is that the games we create are really just a framework for communities and human interaction.
There's no such thing as 'next time we'll do it better.' Do it better this time.
'Starcraft' is a fairly strategic game with depth.
Asia is the founding land of competitive gaming.
Live streaming has been huge in eSports.
There is definitely a trend of broadening the idea of who a gamer is.
Focus is so important when you're making games.
There's the saying that perfect is the enemy of great, because if you strive for perfection you'll maybe never ship. There's a point that's good enough. But I do think that there's so much competition out there that if you don't hit the quality bar, the product will just fail.
One of the things I think has been important for Blizzard is maintaining the direct relationship with our players. Having a platform that we owned and controlled was important for that strategy, and also to not be dependent on other publishers.
Our original mission and values consisted of four simple words that formed our foundation: 'We make great games.' We crafted that statement before we had even released our first game, but we were committed to living up to it.
When we look back, what we often find that's most lasting and meaningful from our experiences in games are the relationships we create and foster.