Like a bottle of wine or a promising college quarterback turning pro, C.E.O.'s are similar to what economists call experience goods: you commit to a price long before you know if they're worth it.
My mom and dad never really had friends, never went on vacations. We stayed home. And I see a similarity there: A general anxiety runs pretty deep.
I can't tell you that if you bring in a bunch of weird and different people, then a bunch of good things will happen. But I can tell you that if you hire a bunch of similar people and promote only the ones who are most similar, a bunch of bad things are likely to happen.
Someday, I have no doubt, the dead from today's wars will be seen with a similar sense of sorrow at needless loss and folly as those millions of men who lie in the cemeteries of France and Belgium - and tens of millions of Americans will feel a similar revulsion for the politicians and generals who were so spendthrift with others' lives.
In television, you make an hour-long episode every seven days; we used to make 'Party Down' in four days per episode. It's quick and with independent movies is the same: you gotta keep moving. It's very similar.
Don't try to kid yourself that your game is about pace if it isn't. If you're a big guy like me you need to look at how similarly built players use that physical presence to influence a game. Accept that your build may have some limitations - but plenty of plus points too.
For example, after developing a sound similar to an elephant trumpeting, I wrote the song Elephant Talk which gave my elephant sound an appropriate place to live.
People expect us to be different, but we're not. We're very similar people, and it's because we're so similar and close to each other that we make each other laugh - in fact we make each other laugh more than we make anyone else laugh.