I remember being a kid, and if you had to pee, well, you had to hold it until the commercial break. Then you rushed, and hopefully, if you're going to the kitchen for a snack, you'll be back before so you don't miss a line. If your sister sneezed or was talking over a line, there was no way of knowing what that line was or what the joke was.
I've always bought CDs and even when I was young and at primary school I had a massive collection of CDs. I just like the excitement of opening it, reading the book, learning all the words and things like that. Hopefully I'll always be like that.
My motivation is not to try to inspire, but rather to do things that inspire me and hopefully that will spread to others.
I'm painting the paintings that I want to see in museums. And I'm hopefully presenting them in a way that's universal enough that they become representative of something different than just a black body on a canvas.
Not too many people know what a pentathlon is or what's involved, which is why visiting schools is good because they can learn about it at a young age and hopefully try it out.
When you're given the assignment to write, for example, 'Spider-Man,' the concept, characters and environment are all laid out for you. Everything is pre-established, and your sole responsibility as a creator is to craft an exciting, entertaining, hopefully original adventure, to add layers and colors to a canon that already exists.
The first rule is you have to create a reality that makes the reader want to come back and see what happens next. The way I tried to do it, I'd create characters that the reader could instantly recognize, and hopefully bond with, and put them through situations that keep the reader on the edge of their seat.