I'm a PC guy.
I think when you go in, with film or television, you want to tell this narrative. And with 'Joshy,' you want it to be grounded with moments - it's not like, 'Everyone be as funny as you can, quickly, at all times!' It's not like that. You have to pick the right improvisers.
Everybody in comedy has something like that happen to them: They bomb, or no one shows up. You're like, 'Hey, I'm funny, trust me!' And the world collectively goes, 'Yeah, you and everybody else.'
Game design has always been a secondary passion. I don't know how to program, though, so I'm at this strange crossroads where I'm like, 'I wonder if I can convince people who know what they're doing to hear me out on one of my ideas.'
You can't predict the future, and you've got to go with your gut on these things, and I'm sure if you speak to a laundry list of CEOs and people who have gone through the startup process themselves, they'll say it's an endless hurdle race, and you are inevitably going to catch your legs on hurdles, and it's just how you roll with that.
Basically, if you like 'Deadpool,' you'll love 'Captain Underpants.'