Randy Pitchford
Randy Pitchford

The philosophy at Valve and Gearbox is that if things can't be done better, they shouldn't be done at all.

Randy Pitchford
Randy Pitchford

I think it's safe to say that 'Half-Life' was influenced by every first person action game that preceded it.

Randy Pitchford
Randy Pitchford

Good games teach what works and bad games teach what doesn't.

Randy Pitchford
Randy Pitchford

Blue Shift' is a game that I'm very proud of.

Randy Pitchford
Randy Pitchford

The key is when we make mistakes, we want to be able to correct them and we also want to be able to learn from them so that we do not make the same mistake twice.

Randy Pitchford
Randy Pitchford

There's no trend lines that work in entertainment. You can break any trend line by offering value that we as consumers of content want.

Randy Pitchford
Randy Pitchford

Do something good, and people want that! Do something less good, and people want it a little less!

Randy Pitchford
Randy Pitchford

There are several cool cross-overs between 'Blue Shift,' 'Opposing Force' and 'Half-Life.' The plots are all designed to work nicely with themselves and the observant player will catch many cross-references.

Randy Pitchford
Randy Pitchford

From a narrative perspective, 'Blue Shift' for the PC and 'Blue Shift' for the Dreamcast are very similar.

Randy Pitchford
Randy Pitchford

If you're successful, 'Blue Shift' has what many have called the most satisfying 'Half-Life' ending yet.

Randy Pitchford
Randy Pitchford

Usually when we finish a game and we're at the end, we're sick of it. We want to put it in the box and be done with it. But with 'Borderlands,' it's actually become a productivity sink at Gearbox, because we're just having fun.

Randy Pitchford
Randy Pitchford

Sometimes we do derive some entertainment when we 'appreciate' something, and sometime we feel something when we're moved. So a lot of game makers want challenge themselves with 'can I move someone?' or 'can I get them to respect me as an artist?'

Randy Pitchford
Randy Pitchford

I mean, of course there's art in video games - duh.

Randy Pitchford
Randy Pitchford

When I'm in line at the grocery store, I might pick up one of those tabloids. I might not even buy it. I'm just gonna sit there and read the headlines and chuckle at how stupid that stuff is, even though I'm reading it anyway.

Randy Pitchford
Randy Pitchford

I've decided, because we have a short time here, that those of us that create joy and happiness, that's a really noble thing.

Randy Pitchford
Randy Pitchford

I have a lot of respect for those in medicine that are trying to extend our lives or help us when we're sick.

Randy Pitchford
Randy Pitchford

But it's only through joy and happiness that life has any value or purpose.

Randy Pitchford
Randy Pitchford

Borderlands' is a horrific failure if our goal is to entertain the world.

Randy Pitchford
Randy Pitchford

Of course, the idea that a robot can have a sexual identity is kind of an absurd one.

Randy Pitchford
Randy Pitchford

Condition Zero' introduces quite a bit of content and gameplay to 'Counter-Strike' including new weapons, characters, mission types and even new technology to enhance to look and feel of the game.