Randy Pitchford
Randy Pitchford

Most single player games put a lone character against an army that is just standing around waiting for the player to show up and defeat them.

Randy Pitchford
Randy Pitchford

In 'Condition Zero,' failure has greater consequences and success offers greater rewards.

Randy Pitchford
Randy Pitchford

Teamwork is a significant part of 'Counter-Strike: Condition Zero' and many of the secondary objectives require you to effectively work with your squad.

Randy Pitchford
Randy Pitchford

We decided we were going to do more 'Brothers In Arms,' and we were also going to create something original that no one else was doing, and that's what led to 'Borderlands.'

Randy Pitchford
Randy Pitchford

I've been stealing from the Alien films throughout my entire career.

Randy Pitchford
Randy Pitchford

We're trending towards the holodeck. Eventually we'll have a system that's indistinguishable from reality.

Randy Pitchford
Randy Pitchford

When you think of what 'Borderlands 3' should be, it should be massive. It should be bigger and better than 'Borderlands 2.' It should carry forward the story.

Randy Pitchford
Randy Pitchford

I've always wanted to ride a sail barge and drive a sand skiff.

Randy Pitchford
Randy Pitchford

One of the things I wish Sony would do is get behind 'Borderlands,' because I'd love to see a Vita version of the game.

Randy Pitchford
Randy Pitchford

We are fortunate that there is a lot of demand on us to deliver our brand of interactive entertainment within the powerful franchises we have at Gearbox Software and the challenge for us is growing to meet this demand.

Randy Pitchford
Randy Pitchford

PAX is not a show about retailers, not a show about journalists. It's about players.

Randy Pitchford
Randy Pitchford

The mission of Gearbox is to entertain the world and with the record-breaking success of 'Borderlands 3,' we're excited to take one more giant leap down that road.

Randy Pitchford
Randy Pitchford

Borderlands' asks you to pick a class, and once you've chosen that character class, you've committed yourself to that game session.

Randy Pitchford
Randy Pitchford

In 'Colonial Marines' you come into the game as a marine, and how you play depends on your equipment and by the choices you're making in real time.

Randy Pitchford
Randy Pitchford

I think I would not be who I am if I did not have experience both as an audience and as a performer in those early days of my career. It taught me what entertainment is all about.

Randy Pitchford
Randy Pitchford

You don't really want to talk about 'Duke' in terms of, how many levels are there, how many guns does it have, how many monsters… It's got everything it needs in terms of that, but it's always been about the experience.

Randy Pitchford
Randy Pitchford

Wired gave 'Duke Nukem Forever' the first Vaporware Award, and then the next year it won No. 1 vaporware again, and then again and again until Wired decided, you know what? 'Duke Nukem' is just going to get the lifetime achievement award for vaporware.

Randy Pitchford
Randy Pitchford

Duke Nukem' helped bridge the gap between games designed for adults and what they wanted in their entertainment as adults who also wanted to have fun. 'Duke Nukem' bridged that gap and helped bring those things together. It's one of the reasons it succeeded at the time.

Randy Pitchford
Randy Pitchford

The first-person shooter genre owes itself to 'Duke Nukem.'

Randy Pitchford
Randy Pitchford

I've got a 6,000 square-foot home in Plano that probably costs as much as a three-bedroom house in Van Nuys.