We don't create a fantasy world to escape reality. We create it to be able to stay.
The happy ending is hardly important, though we may be glad it's there. The real joy is knowing that if you felt the trouble in the story, your kingdom isn't dead.
I tried to be like the richer kids as much as I could because I wanted to live on their streets, at least hang out on their streets and eat their amazing food and walk barefoot on their shag carpets. I became something of a pest in that way, and in general, other people's parents didn't like me.
Playing and fun are not the same thing, though when we grow up we may forget that and find ourselves mixing up playing with happiness. There can be a kind of amnesia about the seriousness of playing, especially when we played by ourselves.
The minute you understand racism, you're responsible for being racist. It's like eating from the tree of knowledge.
I found myself compelled - like this weird, shameful compulsion - to draw cute animals.
'What It Is' was based on this class I've been teaching for 10 years - I wanted to write a book about writing that didn't mention stuff like story structure, protagonists, and all those things that we know about only because they already exist in stories.