Jenova Chen
Jenova Chen

With 'Journey,' we created an emotional arc for two different scenarios. So, if you play alone, it's a good game. You have what we think is a complete emotional arc. You will feel, I guess, a sense of transformation in the single-player. Because it's a hero's journey.

Jenova Chen
Jenova Chen

I was very impressed with the scope and scale and impact that came from originally one person making 'Minecraft.' It's inspiring for me to think how our team can do more with less.

Jenova Chen
Jenova Chen

'Journey' was very much inspired by Joseph Campbell's work for 'The Hero's Journey,' but, from among his works, I like 'The Power of Myth' best.

Jenova Chen
Jenova Chen

When I was a teenager, I felt my life was constrained by rules, school, my parents. I wanted to feel like I was empowered and different; that's why superheroes, comics, manga, and video games filled my needs. When I got older, I realized power is not free; it comes with responsibility.

Jenova Chen
Jenova Chen

A lot of the greatest artists, their work is always about life and the world. I think there needs to be that for video games.

Jenova Chen
Jenova Chen

Even in film, books, and music, there's always action - there's always rock and roll. Young people appreciate that kind of experience.

Jenova Chen
Jenova Chen

I was not grown up in the U.S., nor in Japan. In order to create a video game that people around the globe can enjoy and relate to, I can't draw things deeply rooted in the local culture that I'm not familiar with. That's why we are not doing games about football or samurai.

Jenova Chen
Jenova Chen

There are many sides of the urban life that I dislike, but there are many sides I am deeply in love with and attached to.

Jenova Chen
Jenova Chen

I'm a game designer, so I care about the whole experience.

Jenova Chen
Jenova Chen

Our goal is always to make games that can move people, that are designed for everybody so the whole family should be able to play it together, and that bring people together and really move them in a way.

Jenova Chen
Jenova Chen

'Cloud' and 'Flower' are very much egocentric about my own expression. 'Flow' is more utilitarian, and 'Journey' is more about collaboration between various creative voices in the team.

Jenova Chen
Jenova Chen

For adults to enjoy something, they need to have intellectual stimulation, something that's related to real life.

Jenova Chen
Jenova Chen

Games have to be relevant intellectually.

Jenova Chen
Jenova Chen

What I find the most interesting about games is the feeling of accomplishment. I think this is an emotion that cinema can't do and books can't do. You feel like you've personally accomplished something. You feel you get better at something.

Jenova Chen
Jenova Chen

Video games have always been a part of my life.

Jenova Chen
Jenova Chen

A lot of people asked us why 'Journey' didn't let them play with friends or family, and obviously we had a reason - because that would have defeated the purpose of the game. But for a game to be truly be accessible to both children and adults and to men and women, it has to allow people to play with the ones they love.

Jenova Chen
Jenova Chen

I always played games with my friends, but as I got older, my friends stopped playing.

Jenova Chen
Jenova Chen

My dream is to make everyone love video games.

Jenova Chen
Jenova Chen

We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love.

Jenova Chen
Jenova Chen

I feel, as a game maker, we are responsible to make content that stretch the ruling structure and emotions so that everyone can enjoy.