It's see no evil, hear no evil with toxic male gamers - whose every whim and adolescent fantasy has been catered to for decades.
Gamergate should have been a time of reckoning for the gaming community, which had long been rife with sexism and misogyny. It wasn't.
Gamergate is ostensibly about journalistic ethics. Supporters say they want to address conflicts of interest between the people that make games and the people that support them. In reality, Gamergate is a group of gamers that are willing to destroy the women who have invaded their clubhouse.
We need to introduce civil liability for companies that ship products with reckless security vulnerabilities.
There's a common misconception about running for office. People think it's dreadful, morally compromising work. But I've found the opposite is true. It made a better person and a better feminist. It forced me to take a hard look at my shortcomings.
There's a common personality type to software developers - one I certainly fall into. We're more comfortable staring at a screen than staring into someone's eyes. Engineers can be brilliant in the workplace, and something less-than-brilliant everywhere else.
Gamergate has grown into a hate group that threatens the stability of the $60 billion a year game industry.
The truth is, you cannot run a political campaign like a tech startup. Technology is a field that fetishizes disruption. The old ways are suspect, and we place an almost irrational trust on new tools. That's fine for developing games, but it was a failing playbook for politics.
Ordinarily, I develop videogames with female characters that aren't girlfriends, bimbos and sidekicks.