I hope that people will be inspired by Madam Walker's story. I hope that they will see her as a complex human being, and that they will want to dig more deeply, that they will want to know the details of her life.
On 'The Dragon Prince', we wanted to push that even more to leverage the strengths of a CG and 3D pipeline. We wanted details on the character designs, in the costumes and sets, that you really can't get in traditional 2D animation.
It is a labor of love, but there is a lot of labor, especially when you're trying to build a big, epic world with lots of details and a kind of physics of magic that makes some sense and actually has some rules to it.
I will confess that in general decisiveness worries me; it is often an excuse for being impatient with the details or insufficiently sensitive to other people's concerns.
Furnishing a home is no different than going into the studio and making music. You want to make sure you've pared down all the extra details so that in the end, every stitch has a context uniquely yours.
I'm very detail-oriented, which is good and bad. Because I will wake up in the middle of the night thinking about something or seeing a mistake, thinking about it, and I immediately send an email - I'm very focused on details.
For me, there's a fine line between telling a story that's fictional with lots of details and then removing yourself too much from it, so it's bloodless, a little too fictional.
It's a lot harder to find fault with the mundane details of daily existence when you really, really know on a cellular level that you're going to go, and that this moment, right now, is life. Life isn't what happens to you in 20 years. This moment, right now, is your life.