5G will be a major technology in growing industrial digitalisation, creating and enhancing industry digitalisation use cases such as immersive gaming, autonomous driving, remote robotic surgery, and augmented reality support in maintenance and repair situations.
When you drill down, blockchains are really a shared version of reality everyone agrees on. So whether it's a fully immersive VR experience, augmented reality, or even Bitcoin or Ethereum in the physical world as a shared ledger for our 'real world,' we'll increasingly trust blockchains as our basis for reality.
I do think that fashion may end up being the 'killer app' for wearable augmented reality systems. This is in part because it's not simply task-oriented - like finding a restaurant or where your friend is currently lounging about - but experience-oriented. It becomes part of your life.
It seems to me so much technology could be applied to entertainment. Augmented reality, and even just the iPad - touch-screen technology, it was, you know, it still is extremely underused by entertainment.
Augmented reality, and even just the iPad-touch-screen technology, it was, you know, it still is extremely underused by entertainment.
Augmented reality is the 'boy who cried wolf' of the post-Internet world - it's long been promised but has rarely been delivered in a satisfying way.
QR codes have always been a kind of half-measure, a useful but inelegant transitional technology; the ultimate goal is augmented reality.
We brought augmented reality to the marketplace with Nintendo 3DS. We made it fun; we made it social.