I've been fifty thousand times to the Louvre. I have copied everything in drawing, trying to understand.
I like the Hotel Costes, on rue Saint Honore, a boutique hotel near the Arc de Triomphe, the Louvre and the Tuileries. I love the dark, moody decor as well as the fantastic scented, candlelit pool in the basement.
The Internet is getting so big, and people are inventing so many amazing things and new experiences. I never thought 'Coco' would have a VR game, and it was very cool to experience. I remember throwing a paper airplane even though there wasn't actually anything in my hand.
We're always looking for ways to use technologies to open up new creative expressions for us artistically. So we're constantly thinking about where something like VR may lead us in storytelling or what kind of tool that gives us as storytellers.
Locomotion can be uncomfortable in VR, but a number of developers have figured out how to do some subtle locomotion.
We imagine that some people will jump into the AR and VR space that are complementary. We look at Google Glass. It's very complementary. It's not competitive. It's a different experience. It's used for different purposes.
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.