The politics of fear are always the same. They are easily recognisable in retrospect. They are easy to acquiesce in at the time.
Claude Cahun is a fascinating artist - one of the few women to be part of the surrealist movement, she and her partner Suzanne Malherbe took on men's names and made artworks that investigated female identity long before 'The Second Sex' or Cindy Sherman.
I have a suspicion of lockstep and everyone looking in the same direction: that's a key character trait in me.
Let's teach boys at school the personally and economically valuable skills of self-expression and emotional intelligence, of mediation and problem-solving.
I was there on 9/11. I watched the towers falling from my office window, at which point I decided I would give up my job at a law firm in Manhattan and come back to the U.K.
What makes 'The Handmaid's Tale' so terrifying is that everything that happens in it is plausible.
Our culture tends to denigrate things that are associated with women. It's OK for women to wear trousers, for example, but not OK for men to wear skirts.
No human quality belongs to only one class of person. We all get to be both aggressive and loving. We all get to delight in our careers and revel in our children. We're all kind and brave, soft and hard, sciency and artsy, interested in being looked at and in admiring others' physical form. Everything.
I used to think there was something cheap in trying to make beautiful sentences. Now I think language has its own ways and ends, and it does one's thinking good to try to serve them. Beauty isn't truth. But a certain kind of clear beauty will help in the pursuit of truth.
Writers of feminist dystopian fiction are alert to the realities that grind down women's lives, that make the unthinkable suddenly thinkable.
What I want is a world where neither gender nor sex are destiny. Where no child is ever told there's anything they can't do, or must do, 'because you're a boy' or 'because you're a girl.' It's not a world where anything is 'taken' from anyone - it's one where everyone's possibilities are enlarged.
We human beings get nervous if we don't know what's going on. It's the rule for creating scary stories: the unknown is always more frightening than the known.
Computer games can be works of art and literature - they're still developing. The stories they can tell, and the experiences they provide, are increasingly sophisticated and glorious.