'Minecraft' is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself.
If you build a car, you can only sell it once. If you paint a fence, you only get paid for it once. If you create a piece of software that's essentially free to reproduce, you can keep getting paid over and over perpetually.
Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds.
I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.
I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter.
I definitely think 'Minecraft' is a freak thing. There's no way you could replicate it intentionally.
If I had intended for 'Minecraft' to end up on consoles, I wouldn't have developed the game in Java. The decision to port the game to consoles came from a combination of player requests, a desire to play around with the brand on different platforms, and some interesting business deals.
We lived in this area that was basically two circular roads next to each other. There were forests and pastures and stuff. I remember walking around the forest quite a bit.
I first wore a hat after seeing a friend wear a hat. It seemed like a neat way to keep snow off my head without having to wear a beanie, so I tried it on for a while. Turns out I started wearing the hat at around the time people took pictures of me and put them online and in newspapers, so it kind of became part of my public image.