Whether you need technology in your body for medical reasons, or just want it to augment your senses or for experimentation, there are numerous fronts that open-source advocates are working on to make implantable technology safer, cheaper, and available to everyone.
It only makes sense that as our society becomes more and more integrated with technology, we'll start to see more cyborgs, grinders, biohackers - whatever you want to call us - thriving at the intersection of tech and body modification.
What people don't realize is that when you start making things outside of the convention of what is normal or good or 'best practices,' you're also shedding some of the baggage that comes with the concept of what a game 'should' be.
Ultimately, I love everything about making games, but I've come to hate everything about conventional sustainability, and I know I'm not alone.
Making accessible games opens up the world of digital play to people living with disability, or even simply people who lack the literacy of an intimidating twin-stick controller.
People look to me for guidance or responsibility. People put a lot of stuff on me as a symbol of something, which is nothing I opted into, but it's a responsibility I take seriously regardless.
I still strongly feel that a lot of people who participated in Gamergate, who participated in this sort of thing, are doing so because they go into it with - they'll believe the version of events that fits their world view.
Vertigo's always been a label that experiments with new stuff and forms of subversion.
In terms of client & press requests, I operate under the assumption that anything I say will be blasted out in public, so I measure my words incredibly carefully because of the scrutiny I'm under.