In my experience, very few people walk out of a movie. You have them for two hours, and you're free to explain or not explain whatever you see fit.
The old storytellers took the stories that meant something to them and rearranged the pieces to say something.
That's part of what I remember about seeing the movies that influenced me: the experience of watching them with a crowd and how they react to something.
I actually got into 'Ultraman' through the video games first, before I realized they were based on something. You remember how they had those fighting Ultraman video games? That's how I got into it. Then I started watching the show. Their kaiju look so weird.
I grew up in the '80s, and you had these original, big-budget sci-fi adventure things all the time, not based on any source material - you'd have 'Gremlins,' 'Back to the Future,' 'E.T.' 'Ghostbusters,' the list goes on and on. I would love it so much if 'Pacific Rim' was but the first in a new wave of that sort of thing.
I would definitely, definitely love to do more comic work. I think, creatively, there's something that's differently rewarding about it than the rewards of filmmaking.
When I saw 'Jurassic Park' as a kid, that was the first time I thought about making movies for a living.
I think the graphic novel form works, in practice, a lot differently from watching a movie. You can put it down and pick it back up whenever you want - something you can't do in a theater.
There's a few things I learned from my experience on 'Hieroglyph.' First of all, I learned that building a world doesn't need to be as expensive as a summer blockbuster. Yeah yeah, newsflash, I know.
Where do you go after something like 'Pacific Rim?' Which, for me, was such a moment, to have this thing and see it all come together, and it's big, and it has this cult following... You ask yourself, 'What's next?'