I think it enriches you as a scientist to be able to see things in an artistic perspective and as an artist to see things in a scientific perspective.
Coming from a programming background, I have a good sense of what's feasible and what's not feasible in a game.
I've been programming computers since elementary school, where they taught us, and I stuck with computer science through high school and college.
When you're making an adaptation, you have to make content for the fans; otherwise, you'll get something that won't even be accepted by the mainstream. You want to make something that the fans will approve and the mainstream will enjoy.
I'm not American. I still have my Japanese citizenship.
If you look at Japanese drama, I think there is definitely a treasure trove of it, but I just don't think that people know about it. It's got to be pitched and presented better.
Even as we get older, we get in these routines - and routines are nice and comfortable - but I think that it's important to live life to its fullest and try different things. Because you never know what you're going to learn. You might not like it, you might like it.
Playing a superhero was an acting challenge for me. It was fun.
To have a director's direct feedback is invaluable.
Will Smith is just an all-around amazing talent and really funny.
I just love comedy, and I honestly believe that laughter transcends everything. If everyone laughed together, laughed more, it would unite the world in peace.
I wasn't the best UI programmer, but I know to use the interface and that stuff. It's definitely given me a leg up in terms of being able to talk to the people in the games industry.
I would say that there's definitely some advantages with me being able to talk shop with some of the effects people. Because I come from a post-production world, I can speak shorthand with them. I don't think many other actors can say that and know how the process 100% works.