In older science fiction stories, they had to rely on storytelling as opposed to spectacle. The old run of the 'Twilight Zone,' the star was the writing and the storytelling, and the characters and the twists and the cleverness in the setup and payoff and execution.
'Fast Times At Ridgemont High' is one of my favorite movies; it's a film that's a human comedy, it's a drama, and the characters all, in a way, fit the teenage archetypes, but they don't become stereotypes because each of the actors brought their own presence and their own personality to the screen.
I was told about 'Misfits' when we were in prep for 'Chronicle', and I wanted to watch it badly because I'm a fan of that kind of stuff. But I stopped myself because I was very careful about not getting too much contemporary influence.
We live in a time where there's a required instant gratification from audiences. That's a fun challenge in terms of putting together this teaser, picking and choosing how much you're actually giving away.
I think maybe there's a part of me that needs adversity from the rest of the world in order to feel motivated to want to prove people wrong. I need people to be like, 'What is this weirdo doing?'
To me the most important thing is a good story, though I know how cliche that sounds.
I have a great relationship with everyone at Lucasfilm and with Kiri Hart.
I'm a believer in just open, free-form creativity, and you never know the surprises that life has in store, and that, purely on a creative level, there's no such thing as rules.
You can't just keep telling a story the same way over and over again. And I think it only helps the world to be more honest with young kids, to show them the world that they go walk outside and see.
Because videogames are so inherently influenced by movies, to take a movie and literally create a videogame out of it, you're immediately setting limitations and expectations on what that game can be.
Most superheroes are painted with a specific moral objective that makes them who they are. And that moral objective influences everything they do, so there's an expectation for what you're going to see out of a certain character.