My stated goal as a filmmaker is to feel something. Is to have a palpable emotion in my life, carry it through the gauntlet of the filmmaking process and try and have it land for an audience at some point during the viewing experience. That to me is successful filmmaking.
The films that have influenced me most are: 'The Hustler', 'Badlands', 'Hud', 'Tender Mercies', 'Cool Hand Luke', 'A Perfect World', and 'Laurence of Arabia'. I also really like 'Fletch'. I feel like all of these films reached an honest place in regard to the human condition while also stringing together really entertaining stories.
My first job in the film business was working as a production assistant, and then a production manager on a documentary about Townes Van Zandt.
I care about narrative structure; I care about how stories unfold.
Financing for 'Shotgun Stories' was initiated with money from close friends and family. This is where the money to go into production came from. After production, a company called 'Upload Films' came on board and provided post-production funds and services. In both instances, people were taking a gamble on us.
Nature is the purest thing we can touch and observe. It can be the most beautiful and also the most devastating.
Steven Spielberg had a tremendous influence on me through his early stuff. 'E.T.', 'Close Encounters of the Third Kind' - 'Jaws,' I think, is one of the most beautifully directed films ever.
We have so many films that we can fit into the slate a year, and we spend $100 million on those films in order to make $400 million dollars. We don't spend $20 million in hopes of eking out $40 million.
'Mud' was a depository for a little more nostalgia and just a different kind of feeling, a different kind of mood. Something that's not so dark. Something that does actually have a happy ending and is a little more hopeful.
I think too often in films, people think endings are a summation of plot, and I don't like that. Because once you know where you're going as an audience member, then it's like a video game. You're just waiting for them to get through the levels and beat the bad guy. And I just think that's boring.
I think we're so advanced when it comes to watching narrative material. I mean, it's all we do is consume content all day long. So when a character walks onscreen, you immediately start making connections for that character: Is that a good guy? Is that a bad guy?
Making movies is really hard. It's a very complex process, with many, many variables.
I think only the movies you do remember are the films you had an emotional connection to.