When I was small, I was always thinking about different worlds in my head.
At Disneyland, you never go 'backstage' - even when you're in the bathroom.
I want to show people how there are variations and different interpretations of good and evil.
My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game.
Looking back, I am thankful that I didn't go into the film industry.
If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre.
I believe the game should really feel what the players are feeling and change according to that.
When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.'