Cory Barlog
Cory Barlog

Having a kid motivates you to really take stock of yourself and how much of yourself you want to be reflected back in the actions of your kid.

Cory Barlog
Cory Barlog

I had this idea that I didn't want to have kids until my career was at the right point, until we have a house, until we have savings of at least this much ... None of that came true. It just happened.

Cory Barlog
Cory Barlog

I'm trying to be better for my son. And regretting every moment that I'm not spending with him.

Cory Barlog
Cory Barlog

Throughout my life, I've seen that everybody has had something to teach me and, strangely, it's always something relevant to what I'm going through at that point.

Cory Barlog
Cory Barlog

Initially I took the job because I thought it would be really easy. I was like, I'll take the paycheck because I want to do my own movie. That didn't work out. In the first two weeks I fell in love with Kratos from an animation perspective; I'd never been able to do anything like this.

Cory Barlog
Cory Barlog

That feeling of being rewarded for your curiosity is huge. It's why I play games, this idea of truly existing in a world.

Cory Barlog
Cory Barlog

The dynamics of storytelling are very important. To just be serious and morose all the time would be not very enjoyable.

Cory Barlog
Cory Barlog

At the end of 'God of War III,' after laying waste to Olympus, Kratos leaves and, for me, goes on this really long wandering pilgrimage.

Cory Barlog
Cory Barlog

The Resident Evil' series. Not only are they great games, but the creators' willingness to reinvent the game every so often is something I think positively affects our industry.

Cory Barlog
Cory Barlog

So Kratos is always angry, and he spent a considerable amount of time after 'God of War' trying to be away from people and trying to figure out how to get control of that. So it is this kind of internal struggle for him at all times.

Cory Barlog
Cory Barlog

Play the way you want to play. I want to give as much power back over to the player as possible. That's where games are leaning: give me the tools, let me do what I want to do with it. Let me solve the problem the way I want to solve it - experience the combat the way I want to experience it.

Cory Barlog
Cory Barlog

I don't really want to make casual games or games with no sort of story backbone or character backbone.

Cory Barlog
Cory Barlog

Drama comes from characters changing. If characters stay the same and nothing changes, there's really nothing to look at.

Cory Barlog
Cory Barlog

The vocabulary of film is camera cuts, it's how they communicate. But games are different. We don't really need to do that. We do it because it's a language that we're familiar with.

Cory Barlog
Cory Barlog

The Wii is fun, but nothing feels all that accurate or precise. I don't want to play an action game with controls that sloppy.

Cory Barlog
Cory Barlog

I would love for 'God of War II' to be considered the swan song of the PS2 but I really don't think this will be the last great game on the system.

Cory Barlog
Cory Barlog

I want games to have their own identity.

Cory Barlog
Cory Barlog

Games change by the different creatives that get involved and say, 'I have this crazy idea.'

Cory Barlog
Cory Barlog

I don't want to work on any games that don't have some kind of story component because that is the draw for me.

Cory Barlog
Cory Barlog

Competition doesn't drive me. It's not to say that competition is bad, it's not to say that competitive games are bad because I love that those that exist, but it's not my thing.