'Puzzlejuice' will get your brain juices flowing as try to juggle both falling boxes and a growing list of letters to create words from. There are power ups to unlock and massive explosions that will shake your mobile device to its very core if you are quick enough with your fingers and your thoughts.
'Fowl Space' was a lovechild of boredom. While in class, two of the developers started passing designs back and forth. Somewhere in the middle of all that ink and crumpled paper, a chicken in a space helmet was born and thus we have 'Fowl Space.'
Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.
Added to the rooster of courses, 'Tiger Woods 10' adds in seven new courses from the pristine Bethpage Black, home of this year's U.S. Open, to the legendary Pinehurst. The Wii Weather Channel will even adjust the forecast to match the fairway because sometimes even the pros have to play in the rain.
Sometimes we need to step back and understand the power of video games. 'Dear Esther' does just that. Through visuals, audio, and narration, this title weaves a story around the player as they explore different areas in the game.
Most of us grew up with video games in the household, either the original Nintendo in the living room or hoarding quarters for that trip to the arcade. And as time moves on, that line of nostalgia will keep moving forward where 'Frogger' gets replaced with 'Street Fighter 2' or 'Resident Evil 4.'
Not only a great game, 'Uncharted 2' raised the bar for storytelling for the medium. The game treated action as a part of the overall story rather than a way to move from plot point to plot point.
Understand 'Minecraft,' and you'll begin to understand the power of games. Like any good story, this one begins with a man and a dream. Markus 'Notch' Persson first started on the project to create a three-dimensional world vast in scope, with elements that allowed you to customize your character into the way you want them.
Hollywood is the kind of town that likes to make everything larger than life: movie premieres, aging actress' lips, and murders. Actors come from all over the world to find their sliver of fame on the street of L.A. Many stars rise, but many more fall.
'Faraway' takes only minutes or a couple of bus stops to play. The easy to use touch controls work beautifully on the iPad. This is the game that should come standard on every new iPad.
One of the great joys of launching your idea on the web is that it's a meritocracy. The good stuff will rise to the top and find an audience, and you don't have to impress one idiosyncratic commissioning editor.
A little light on the RPG elements but heavy on action, 'Mass Effect 2' was the game that created a world of characters that I actually cared about. When it came down to making those tough decisions during the final mission, I actually had to put the controller down and think about my choices.
One name always stands out when it comes to actors taking on the monsters of our nightmares - Robert Englund. In the 'Nightmare on Elm Street' series, Englund kept us awake as night with a striped shirt and his special glove.
Look at the world of both film and indie games, and you'll find a startling similarity between the two when it comes to creating the perfect horror story. The tricks storytellers pull to make your blood run cold never change; a creaking floorboard, the eerie feeling of being watched, wandering into a world filled with unspeakable terror.
In 1995 I decided to stop eating meat. I could never really quite explain why; I think it was something to do with watching a documentary where they cooked a cat and partly because I had a really crap job working for Wolves Poly and felt my life was slipping away. It definitely wasn't anything to do with any 'vegetarian month'.
Sometimes it's not always about what you can see or hear but what's under the hood of a game that's most impressive. Between those thousands and thousands of lines of code, magic happens. Sometimes the most amazing feats of gaming wizardry happen without you even noticing.
If you are willing to take the trip through 'Analogue,' you'll be rewarded with some of the best writing in gaming today and a look into the future of what kind of meaningful stories video games are capable of telling.
To be honest, I was the world's worst vegetarian. You see - I didn't really like vegetables very much. I'd spent most of my childhood terrified of them - horrid bland mushy things. It's only as an adult I realise that part of the problem is my mother's cooking - she hates using salt and has a tendency to overboil things. Thanks, Mum.
'Sword and Sworcery' takes you into a world of mystery and music. With sword and shield in hand, the one thing you really need to worry about is getting lost in the vivid pixel artwork. For those of you who have not had the privilege of taking on this journey, truly do yourself a favor and down load 'Sword and Sworcery' on the closest PC.
It takes minutes to play, but 'Unmanned' sticks with you for long after the credits roll. As a part of a two-man team for an unarmed drone, you experience one day in the life of this man who's tired of staring through the camera of a drone flying around the Middle East and keeping his finger on the trigger.
How do you know Hollywood is getting serious about video games? They want to make one of their own. In 'Defiance,' the remaining humans on Earth, as well as alien species looking for a new home, find themselves settling for peace after a massive war desecrated the world and destroyed most of the alien ships along with it.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.