It took a generation of filmmakers who loved and were raised on comic books to make movies that you actually cared about and felt something for. I think that's absolutely the same with what's going on with videogame movies.
I have to work with the team at Blizzard and the producers on the film and convince them that, as a fan, I have a unique and hopefully entertaining way of taking people through the first contact story, which is really what sets up 'Warcraft' for everyone else.
I think everything you do, whether it's low budget things when you're first starting out or full feature films or when you're working with Hollywood, you're always learning, all the time.
Hopefully, by the second or the third film, who my father is won't be a story anyone's interested in. They'll either like the films or they won't, and if they don't like them, I won't be making them any more.
Motion capture has become very specialized but also still just a tool of filmmaking.
I don't know if subconsciously there was some reaction going on, if there was something in me that didn't want to learn an instrument - because I couldn't have been that incompetent!
I've certainly never used my father's name as a way of getting a meeting. And fortunately, I've never needed to.
One of the things my dad always said is that it's O.K. to do one for you and one for them. He taught me a lot of things, but that's certainly one of the many that I took to heart.
After 'The Fellowship of the Ring,' the films that followed it, instead of having their own unique aesthetic, they all wanted to be 'Lord of the Rings' as opposed to learning from 'Lord of the Rings.'
When Peter Jackson made the 'Lord of the Rings' movies, I remember there was a concern that people who didn't read Tolkien wouldn't go see the first one. But the films were so good in their own right that the audience grew beyond the readership of the book.
Games have always presented an opportunity to escape. But they are also an opportunity to go somewhere that you come to know well.