David Cage
David Cage

We're not going to just duplicate 'Heavy Rain,' because we are passionate about innovation and discovery, so we're trying to discover new ground and see how we can move from 'Heavy Rain' and create something even more immersive.

David Cage
David Cage

I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point of view. It would help the industry to move on.

David Cage
David Cage

We want to keep developing original games in the genre we pioneered but also expand our audience by being present on all platforms.

David Cage
David Cage

Our goal is to develop our studio as a global, multifranchise company while remaining an independent studio.

David Cage
David Cage

QTE is a very strange thing... it really depends on what you expect from your game experience.

David Cage
David Cage

Not everybody's interested in shooting.

David Cage
David Cage

I wish more people would be allowed to take risks and try new things and new ideas because new ideas are what this industry desperately needs. I mean, how many shooters can you make?

David Cage
David Cage

I think it's a mistake to limit ourselves to a certain audience when we could reach everybody.

David Cage
David Cage

My goal is for 'Heavy Rain' to leave an imprint in you and change a little bit of who you are and how you see things. Maybe the key characters and key moments will leave a trace in you. If you don't have this ambition as a video-game creator, then maybe you should do something else, because this is what creation and art is about.

David Cage
David Cage

I try to get better at what I'm doing, game after game.

David Cage
David Cage

Working on 'Beyond,' I try to give an explanation to death that's different from the explanation religions have to give. So I made up my own story around all this and how life and death and souls work.

David Cage
David Cage

I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one entity, each using the other.

David Cage
David Cage

For me, influences really come from everywhere: literature, comics, movies, anime, Internet, science, real-life situations. In fact, I think that writing is just about living.

David Cage
David Cage

If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control.

David Cage
David Cage

If we keep making things based on violence and platform jumping, you don't need Ellen Page to do this, to be honest. It would be a waste of time and a waste of money.

David Cage
David Cage

Technology remains a tool: you can have the best tool in the world, but if you have nothing to say, it will remain an empty experience.

David Cage
David Cage

The thing is, the better the hardware, the more time we spend to improve the visuals to take advantage of the hardware.

David Cage
David Cage

Some people are shocked when a game evokes real-world issues. But this platform is about becoming the characters, not just seeing them from the outside, like in a film.

David Cage
David Cage

I disagree that injecting emotion into a game comes at the expense of the playing experience.

David Cage
David Cage

I love unusual games, games that dare to be different and that are not based on violent actions.