I hope my pieces have an authenticity to them, but my job is to filter the world and tell a story, not to define and recreate exactly what's going on.

Ultimately, I hypothesize that technology will one day be able to recreate a realistic representation of us as a result of the plethora of content we're creating converging with other advances in machine learning, robotics and large-scale data mining.

It feels wonderful to be go back to the 1940s and recreate the whole era through my clothes, voice and body language. I am tired of playing the larger-than-life hero.

We can't recreate Woodstock, nor do we want to. We want to turn its notoriety into a place where we can shape controlled, scaled-down musical events of all sorts.

I always practise penalties, but what people don't understand is that you can never recreate that pressure situation that you're under.

There is a psychological and physical toll from the pressure to recreate ourselves in midlife. To survive as workers, we have to deny, on some level, the realities of our bodies - bodies that age and give birth.

When you're trying to recreate an era, eyebrows and hair are the most important thing to consider.

The director's task is to recreate life, its movement, its contradictions, its dynamic and conflicts. It is his duty to reveal every iota of the truth he has seen, even if not everyone finds that truth acceptable.

A lot of the strength of an RPG world lies in its foundation: its systems, lore, and when appropriate, its magic systems. While there are elements tied to 'Project: Eternity' that at first glance seem to be classic fantasy, that's intentional - we do want to recreate some elements of a High Fantasy experience.