I wanted to create a heroine that was flawed. I wanted her to be a real person. She's selfish, she's childish, she's immature and because I'm doing a three-book arc I really played that up in the first book. I wanted the reader to be annoyed with her at times.
In a system of precedent, the new majority bears the weight of explaining why the constitutional vision of their predecessors was flawed and of making the case as to why theirs better captures the meaning of our fundamental law.
Some of the greatest stuff that I watch, that I'm drawn to, is deeply flawed human beings, because they're representing a part of us that might not be all of us but the part we're most afraid to look at, and so we get to vicariously experience it through this character.
The way AI complements people's work, it actually creates a lot of new jobs, a lot of demand. For example, if a automatic visual inspection technology helps spot flaws in manufacturing parts, I think that in some cases, this does create a lot more demand for people to come in to rework or to fix some of the parts that an AI has found to be flawed.
A great hope gets crushed every time someone reminds us that happiness can be neither assumed nor earned; that we are all prisoners of our own flawed brains; that the ultimate aloneness in each of us is, finally, inviolable.
Journalism is the protection between people and any sort of totalitarian rule. That's why my hero, admittedly a flawed one, is a journalist.
I work very hard at creating complex characters, a mix of positives and negatives. They are all flawed. I believe flaws are almost universal, and they help us understand, sympathise and, paradoxically, feel closer to such characters.
I think, actually, any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach games that way, and they shouldn't be trained to approach games that way. They shouldn't be in the 'Star Wars' mode where, 'I've got to choose every good option.'