The reason my games are chaotic is that the world is chaotic, not me. I don't aim for bad endings - they just naturally come out.

Even I have certain depictions that I personally don't like, but I don't believe artists should necessarily follow a particular person's preference. They should focus on the things they like and follow their own desires.

I really do love psychology and philosophy but I'm no professional at these things. Because I love seeing the true side of humanity, as I've continued that, I have ultimately lent towards philosophy and psychology but it is not something in which I try to study.

To be honest, I think I am making normal games targeted towards normal people. But ultimately when I release those normal games, weird people find them to be weird games and enjoy them. Which probably means there's something wrong with me.

For me, when we're all human beings, it's just interesting that we cannot understand the other person or how they think. That's one part of the human aspect that fascinates me.

I feel that a world in which you only see what you want to see is incomplete. And as a game creator, I am only here to prepare a game that will expand the breadth of your thinking, and leave the decision between good and evil up to the players.

I don't think that humankind is worthy of trust when we can't let go of war, draw borders between neighboring countries, seek to become richer than others, find joy in defeating others at sports, and choose someone of the opposite gender based on their appearance.

Speaking seriously, 'Ikaruga' influenced how I synchronize the game sequences with the music. Combining the two in a way that appeals to people's hearts is a task that's quite difficult.

If there are 100 people, I don't anticipate all 100 liking my scenario - but I write it so at least one or two of them will love and get really into that particular story.

I've always felt that it didn't feel right for me when a protagonist goes through a storyline where they're killing a lot of enemies, and at the very end of the story he ends up kissing the heroine and that's where you end the game.

I constantly want to do something new and surprise the audience.

What I really love about philosophers and psychologists is that they sound smart.

I have liked games for a very long time but when I saw 'Gradius' at the arcade as a junior high student, I became certain that in the future all forms of entertainment will be taken over by video games.