Warren Spector
Warren Spector

I think there's always room for more innovation and new things.

Warren Spector
Warren Spector

Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse.

Warren Spector
Warren Spector

Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.

Warren Spector
Warren Spector

When you're dealing with a new platform, the real trick is just getting the game running.

Warren Spector
Warren Spector

Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right?

Warren Spector
Warren Spector

For me, the cool thing is doing things that could only be done in gaming.

Warren Spector
Warren Spector

In cartoons, in movies, time passes differently. There are flashbacks and flashfowards.

Warren Spector
Warren Spector

Kids, adults, men, women, everybody has a relationship with Mickey Mouse.

Warren Spector
Warren Spector

The transition from the original Xbox to the Wii wasn't a big deal for my team. The business hadn't changed fundamentally.

Warren Spector
Warren Spector

The 'DuckTales' ensemble is clearly critical. There's the core set of characters - Scrooge, Webby, Launchpad, Huey, Dewey and Louie... Plus there's Gyro and Duckworth and Mrs. Beakley and so on. The cast is huge.

Warren Spector
Warren Spector

The basic idea for what became 'Epic Mickey' began at the Disney Think Tank.

Warren Spector
Warren Spector

My greatest joy is seeing parents and kids playing Disney 'Epic Mickey' together, handing the controllers back and forth, helping each other out.

Warren Spector
Warren Spector

I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore.

Warren Spector
Warren Spector

In papergaming, players can look at a character sheet of their own creation and see all of their skills, right there, in black and white.

Warren Spector
Warren Spector

We're not going to do a Facebook game aimed at 35-year old women about farming.

Warren Spector
Warren Spector

Before I got into electronic games, I was making table-top games.

Warren Spector
Warren Spector

I was amazed at how the life of a freelancer differed from running a remote studio for another company. I thought I knew what I was doing in 2004 when I left Eidos because I had run Ion Storm Austin, which was my own independent studio. I had run a business unit inside Origin, but being part of a startup is crazy.

Warren Spector
Warren Spector

Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it.

Warren Spector
Warren Spector

If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be.

Warren Spector
Warren Spector

I have been the last space marine between earth and an alien invasion. I really just don't need to go there anymore.