I want you to know that focusing on someone else's failure or success is the wrong way to live.
Remember Foxy Fighters from 'Update 2?' I loved working on that game. It was a lot of fun, and it took a lot of the pressure off me knowing that it was just for the fans of the games.
Each game should be better than the last. But that pressure starts to mount, and I fear that I've been neglecting other things in my life for the sake of trying to keep up with those mounting expectations.
I hate delaying a project that's already seen so many delays, but I have to go with my instincts on what I think will be exciting and interesting, and what I think the fanbase will really want to see.
The games after 'Five Nights at Freddy's 3' will not exist in the movie universe. Like it or hate it, I felt that this was the best portion of the storyline to really focus in on.
If you liked repairing Funtime Freddy up-close in 'Sister Location,' just wait until you try to do something like that in VR, up close, personal, with these huge animatronics that are just one mistake away from jumping at you.
It's difficult when people seem to dislike you only because you've found success with something.
With each game's release, I think the expectations get higher and higher for the next, and rightfully so.
The new game that I'm working on will be called 'FNAF World.' It will not be a horror game, but a role playing game where you create a party using the huge selection of characters from the 'FNaF' games, including the classic, withered, toy, phantom, and nightmare versions.