To me, that's one of the things that I love about doing this stuff. One day I can work on this piece in watercolor, and then work on something else on the computer, or work on something else that's a completely different approach.
One of the problems I have with a lot of movies these days is that everything is too well lit. In the world of digital creations there is a tendency to show too much.
You're telling the story, creating the sets, doing the lighting, the designing, and establishing the pace.
To me, the technique was almost irrelevant; it was what was coming across.
So cartooning, for me, is an honorable thing. It's pushing the envelope. It's the truth of something through exaggeration.
People who can pull you in and take you on a journey, as opposed to simply adding flash. Again, that feels very clinical, and I don't respond to that the way I used to.
Nothing is really media driven or committee driven, so you can actually just produce something.
Like Godfather, you look at a movie like that, or something that James Gray has directed, a film with minimal or pin lighting as opposed to everything being lit bright and flat, where everything is evident.
It's interesting, because in the corporate stuff there's a dichotomy there, depending on the creator. Even what, in essence, may be a very safe corporate approach, there is some stuff that is allowed to be pushed.
If you're going to establish a certain level of unreality than you have to deal with it.